MDS: Primates

Primates are the ancestral kin of humankind, and the most man-like of the base animals – but do not mistake them for friends. Primates are smart and unpredictable, but expect them to defend their homes from prowling adventurers. The typical environment for a Primate is a lush jungle, and many, though not all, are arboreal, living mainly in the trees.

In combat, Primates tend to bite and grapple, rather than punch or kick. All Primates have human-like hands, with fingers and thumbs, allowing them to grasp objects easily – some can even use their feet as well as their hands, complete with opposable thumbs and proper ‘fingers’ for toes. If a Primate were trained, expect it to utilize tools and weapons – whether they be simple rocks for bashing a noisy delver’s skull in, or swords and axes made for humans. Primates are capable of wearing armor, but it would need to be specifically designed for their bodies – they can not share human armor.

Primates are split into two distinct groups – Apes and Monkeys. Apes tend to be larger, and have no tails – examples include Gorillas, Chimpanzees, and Orangutans. Monkeys are usually tailed, and much smaller – examples include Rhesus Macaques and Howler Monkeys.

Due to their intelligence and unpredictability, there is a -1 to all Animal Handling rolls involving Primates.


Racial Templates

0 points

Ape
This is a generic Ape, roughly equivalent to a small Chimpanzee or female Orangutan.

Create a Chimp familiar by adding the Familiar Racial Lens and the Brute Role Template. Add the Large lens to represent a large, but still realistic, example of a Chimpanzee or an adult male Orangutan.

ST: 9 [-10] HP: 9 [0] Speed: 6 [0]
DX: 12 [40] Will: 10 [20] Move: 3/6 [0]
IQ: 6 [-80] Per: 10 [20]
HT: 12 [20] FP: 12 [0] SM: 0
Dodge: 9 Parry: 9 DR: 1 [5]

Bite (12): 1d-3 cutting
Punch (12): 1d-2 crushing
Neck Grapple (11): No damage, but on further turns he can Squeeze. Includes +4 for using four hands.
Squeeze (14 vs. higher of HT and ST): Must Neck Grapple first. Foe takes damage equal to 1.5 times your margin of victory times and loses 1 FP per turn.

Advantages: Arm ST +3 [15]; Brachiator [5]; Extra Arm 2 (Foot Manipulators, -30%; Short, -50%) [4]; Fur [1]; Teeth (Sharp) [1].
Disadvantages: Bad Grip 2 [-10]; Semi-Upright [-5]; Wild Animal [-30].
Skills: Climbing (A) DX+3 [4]-15*.

*Includes +2 for Brachiator.


0 points

Monkey
This is a generic Monkey, roughly equivalent to a Rhesus Monkey.

Created by taking the Ape template and adding the Monkey lens.

ST: 7 [-30] HP: 8 [2] Speed: 6.25 [0]
DX: 13 [60] Will: 10 [20] Move: 3/6 [0]
IQ: 6 [-80] Per: 10 [20]
HT: 12 [20] FP: 12 [0] SM: -2
Dodge: 9 Parry: 9 DR: 0 [0]

Bite (12): 1d-4 cutting
Punch (12): 1d-4 crushing
Neck Grapple (11): No damage, but on further turns he can Squeeze. Includes +4 for using four hands.
Squeeze (9 vs. higher of HT and ST): Must Neck Grapple first. Foe takes damage equal to 1.5 times your margin of victory and loses 1 FP per turn of taking injury.

Advantages: Brachiator [5]; Extra Arm 2 (Foot Manipulators, -30%; Short, -50%) [4]; Extra Arm (Tail) [10]; Fur [1]; Teeth (Sharp) [1].
Disadvantages: Semi-Upright [-5]; Wild Animal [-30].
Skills: Climbing (A) DX+3 [4]-16*.

*Includes +2 for Brachiator.


25 points

Orangutan
This is an adult male Orangutan. Capable of weighing in at over 250 pounds, Orangutans can easily have even higher ST, with roughly the same variation in ST scores as a human – this is a roughly average example.

Created by taking the Ape template and adding Large and spending the extra point on Penetrating Voice.

ST: 11 [10] HP: 13 [4] Speed: 6 [0]
DX: 12 [40] Will: 10 [20] Move: 3/6 [0]
IQ: 6 [-80] Per: 10 [20]
HT: 12 [20] FP: 12 [0] SM: 0
Dodge: 9 Parry: 9 DR: 1 [5]

Bite (12): 1d-3 cutting
Punch (12): 1d-2 crushing
Neck Grapple (11): No damage, but on further turns he can Squeeze. Includes +4 for using four hands.
Squeeze (14 vs. higher of HT and ST): Must Neck Grapple first. Foe takes damage equal to 1.5 times your margin of victory times and loses 1 FP per turn.

Advantages: Arm ST +3 [15]; Brachiator [5]; Extra Arm 2 (Foot Manipulators, -30%; Short, -50%) [4]; Fur [1]; Penetrating Voice [1]; Teeth (Sharp) [1].
Disadvantages: Bad Grip 2 [-10]; Semi-Upright [-5]; Wild Animal [-30].
Skills: Climbing (A) DX+3 [4]-15*.

*Includes +2 for Brachiator.


75 points

Gorilla
The Gorilla is a large, heavy creature that lives primarily on the ground, but is capable of climbing into the trees when he wishes. Beware of Gorillas attempting to give you hugs – they can squish the life out of you!

Created by taking the Ape template and adding the Large and Huge lenses and putting the leftover points into ST and Wrestling. Add the Brute Role Template for a big, hard to kill adversary.

ST: 17 [63]* HP: 18 [2] Speed: 6 [0]
DX: 12 [40] Will: 10 [20] Move: 3/6 [0]
IQ: 6 [-80] Per: 10 [20]
HT: 12 [20] FP: 12 [0] SM: 0
Dodge: 9 Parry: 9 DR: 1 [5]

Bite (12): 1d+2 cutting
Punch (12): 2d-2 crushing
Torso Grapple (16): No damage, but on further turns he can Squeeze. Includes +4 for using four hands.
Squeeze (20 vs. higher of HT and ST): Must Neck Grapple first. Foe takes damage equal to your margin of victory and loses 1 FP per turn of taking injury.

Advantages: Arm ST +3 [14]*; Brachiator [5]; Extra Arm 2 (Foot Manipulators, -30%; Short, -50%) [4]; Fur [1]; Teeth (Sharp) [1].
Disadvantages: Bad Grip 2 [-10]; Semi-Upright [-5]; Wild Animal [-30].
Skills: Wrestling (A) DX-1 [1]-11; Climbing (A) DX+3 [4]-15†.

*Cost reduced for Size (-10%).
†Includes +2 for Brachiator.


25 points

Howler Monkey
The Howler Monkey is one of the largest of the Monkeys, though still much smaller than an Ape like the Chimpanzee or Gorilla. Their tails are extra-long, and easily capable of holding up their own body weight. Howler Monkeys generally aren’t aggressive, but in combat they will use their feet to hold opponents down while they squeeze, hit, and bite with their hands and teeth.

Created by taking the Ape template and adding the Monkey and Large lenses and putting the leftover point in Penetrating Voice.

ST: 9 [-10] HP: 12 [6] Speed: 6.25 [0]
DX: 13 [60] Will: 10 [20] Move: 3/6 [0]
IQ: 6 [-80] Per: 10 [20]
HT: 12 [20] FP: 12 [0] SM: -2
Dodge: 9 Parry: 9 DR: 0 [0]

Bite (12): 1d-4 cutting
Punch (12): 1d-4 crushing
Neck Grapple (11): No damage, but on further turns he can Squeeze. Includes +4 for using four hands.
Squeeze (9 vs. higher of HT and ST): Must Neck Grapple first. Foe takes damage equal to 1.5 times your margin of victory and loses 1 FP per turn of taking injury.

Advantages: Brachiator [5]; Extra Arm 2 (Foot Manipulators, -30%; Short, -50%) [4]; Extra Arm (Tail) [10]; Fur [1]; Penetrating Voice [1]; Teeth (Sharp) [1].
Disadvantages: Semi-Upright [-5]; Wild Animal [-30].
Skills: Climbing (A) DX+3 [4]-16*.

*Includes +2 for Brachiator.


Racial Lenses

0 points

Monkey (Minor)
This lens can be applied to a tailless Primate, granting them a strong tail and increasing their manual dexterity at the expense of size and strength. Monkeys are very strong for their size, but are still much smaller than Apes.

Attributes: ST -2 [-20]; DX +1 [20].
Advantages: Extra Arm (Tail) [10]. Remove Arm ST +3 [-15]. Remove DR 1 [-5].
Disadvantages: Remove Bad Grip 2 [+10].
Traits: SM -2.


25 points

Long Arms (Lesser)
Some Primates, such as Orangutans, have extremely long arms, giving them +1 SM for calculating Reach. This also gives +1 per die to Swing damage. Only take this Lens if the creature is SM +1 or higher – it’s cheaper and just as effective to simply increase ST otherwise!

Advantages: Arm ST +1 [5], Long Arms +1 SM [20].


0 points

Dextrous Hands (Minor)
Some Primates have more dextrous, human-like hands than their kin. Do not take this if the Primate already has the Monkey lens, as that already includes this one.

Attributes: ST -1 [-10].
Disadvantages: Remove Bad Grip 2 [+10].


25 points

Primate Hybrid (Lesser)
A typical Primate Hybrid is at home in the trees, with the ability to climb as if born to it. Primates have stronger muscles than similarly-sized humans, and Apes have even stronger arms. Note that if the base creature had No Fine Manipulators or No Manipulators, then you must buy it off – this can drastically increase the price of the lens.

Attributes: ST +1 [10].
Advantages: Arm ST +3 [15]; Brachiator [5]; Extra Arm 2 (Foot Manipulators; Short) [4]; Fur [1].
Disadvantages: Bad Grip 2 [-10].
Skills: Climbing (A) DX+1 [1]*.

*Includes +2 for Brachiator.

MDS: Primates

The Age of Myth Langy Langy